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Freedom to create · Own your work · Everything ready

Mood Boost is where you're free to create games your way, earn a share of the profit from the games you build, and every resource — budget, AI, teams — is ready when you need it. This wave we're opening 26 positions across our 3 workshops: UA · Game Factory · Retention.

🕊️

FREEDOM

Freedom

  • Full say in the work you lead; flexible hours, focused on outcomes.
🔑

OWNERSHIP

Ownership

  • Earn a % of the profit from the game you lead; uncapped bonuses for Core Members.
🎁

INVESTMENT & SUPPORT

Everything ready

  • The latest tech, AI, data; per-game budget + 3 workshops (Craft · Publishing · UA).
📈

UA Lead 3 openings

Own the CPI axis for a portfolio of games — build and lead a UA machine that turns creative testing into profitable, repeatable growth.

Details

Campaign Strategy & Scaling

  • Plan and run campaigns across Meta, Google, TikTok, Unity, AppLovin.
  • Own the UA budget for your games; allocate by performance.
  • Scale campaigns while protecting CPI and keeping the LTV > CPI loop profitable.

Creative Engine

  • Lead the creative pipeline with the Art team — toward 30+ variants/week at scale.
  • Design hook tests; read CTR and IPM to find winners.
  • Multiply winning creatives into new variants and formats.

Team Leadership

  • Lead and coach a pod of 3–4 UA Specialists.
  • Build the UA playbook: test process, reporting standards, optimization cadence.
  • Hire and grow new members of the UA workshop.

Data & Economics

  • Track CPI, ROAS, LTV/CPI, and payback by cohort and funnel.
  • Work in MMPs (AppsFlyer) and internal dashboards.
  • Recommend go/no-go with Market Research and Game teams at every gate.
Acquisition
CPIInstall VolumeROAS
Economics
LTV / CPIPayback Period
Engine
Creative Win RateTest VelocityTeam Growth

Must Have

  • 3+ years in mobile UA / performance marketing.
  • Has scaled profitable campaigns with meaningful budgets.
  • Hands-on with Meta, Google, TikTok, AppLovin, or Unity Ads.
  • Strong data thinking: cohorts, LTV, payback.

Nice To Have

  • Hyper-casual / hybrid-casual experience.
  • MMPs (AppsFlyer, Adjust) and SQL.
  • Has led a team or mentored juniors.
  • ASO.

Ideal Candidate

“ Which creative wins this week — and why? ”

Someone who runs UA as a system: test fast, read the numbers honestly, scale what's winning.

Apply for this role
🎯

UA Specialist 9 openings

Run campaigns and creative tests every single day — hunting winning hooks and keeping every dollar of spend accountable.

Details

Campaign Operations

  • Set up, monitor, and optimize daily campaigns on your channels.
  • Manage budget pacing; flag anomalies early.

Creative Testing

  • Brief creative ideas to the Art team from hooks and trends.
  • Run A/B hook tests; measure CTR and IPM; iterate continuously.

Analysis & Reporting

  • Keep daily CPI / ROAS dashboards up to date.
  • Track cohorts; propose optimizations backed by data.

Store & ASO Support

  • Support icon, screenshot, and store listing tests.
  • Watch conversion rates on the App Store and Google Play.
Performance
CPIROAS
Testing
Test VelocityIPMCTR
Execution
Budget PacingReport Quality

Must Have

  • 1+ year in performance marketing — or a fresh grad with excellent analytical thinking.
  • Strong Excel / Google Sheets.
  • Eager to learn; happy living in the numbers every day.

Nice To Have

  • Has run Meta / TikTok / Google Ads.
  • Mobile game experience.
  • Understands MMPs (AppsFlyer, Adjust).
  • A feel for TikTok trends and creatives.

Ideal Candidate

“ What is this number telling me? ”

Someone curious about data — happy to run 20 tests to find the one that wins.

Apply for this role
🧩

Game Designer — Senior / Mid 10 openings

Find the fun — design core loops with a satisfying moment, and turn prototypes into games players come back to.

Details

Core Design

  • Design concepts, core loops, and mechanics.
  • Define each game's “satisfying moment.”
  • Design levels and the difficulty curve.

Prototype & Iterate

  • Spec and build fast prototypes with Dev.
  • Run playtests; listen to player feedback.
  • Keep or kill based on data, not attachment.

Data-informed Design

  • Read D1 / D7, level funnels, and FTUE.
  • Fix retention drop-offs; add reward loops where they matter.
  • Balance session length and pacing.

Cross-team Collaboration

  • Work with Art and Dev to hit the intended game feel.
  • Design hook-able moments for UA creatives.
  • Contribute to the studio's reusable hit templates.
Fun
Fun ScorePlaytest Feedback
Retention
D1 / D7Session Length
Factory
Prototype VelocityGreenlight Rate

Must Have

  • Mid: 2+ years · Senior: 4+ years in Game Design.
  • Has shipped at least one mobile game.
  • Deep F2P understanding: retention, progression, monetization loops.
  • Writes clear, buildable design docs.

Nice To Have

  • Hyper-casual / hybrid-casual or puzzle.
  • Can prototype solo (Unity or playable tools).
  • Data thinking and A/B testing.
  • Understands UA and creative hooks.

Ideal Candidate

“ Where is this game's satisfying moment? ”

Someone who designs with both an instinct for fun and data about player behavior.

Apply for this role
🔭

Market Research & Ideas 1 opening

Feed the factory with winning ideas — scan the market, spot rising mechanics early, and turn signals into validated game concepts.

Details

Market Intelligence

  • Track top charts and trends via AppMagic and Sensor Tower.
  • Publish regular market reports for the studio.
  • Follow competitor studios' moves.

Opportunity Mining

  • Spot rising genres and mechanics before they saturate.
  • Find whitespace that fits the studio's strengths.
  • Estimate market size and benchmark CPI.

Concept Pipeline

  • Pitch concepts with hooks, references, and benchmarks.
  • Maintain the idea backlog for Greenlight reviews.

Validation

  • Partner with UA on hook / CPI tests for new concepts.
  • Write prototype briefs with Game Designers.
  • Compile learnings after every test round.
Pipeline
Concepts / MonthIdea → Greenlight Rate
Signal
Trend Detection SpeedBenchmark Accuracy
Impact
Hook Win Rate

Must Have

  • Strong analytical and synthesis skills.
  • Understands the mobile game market and F2P models.
  • Fluent with research tools and working with data.
  • Good English reading comprehension.

Nice To Have

  • AppMagic / Sensor Tower / data.ai.
  • Background in game design or UA.
  • SQL or advanced Sheets.

Ideal Candidate

“ What is the market playing — and what will it play next? ”

Someone who sees the pattern before others do — and proves it with numbers.

Apply for this role
🎨

Game Artist — Senior 1 opening

Give Mood Boost its look — lovable characters and worlds that read instantly in-game and hook players in the first 3 seconds of an ad.

Details

Visual Development

  • Shape the art style for each game and the studio.
  • Design characters (like Mood) and their worlds.
  • Create playful, readable UI/UX art.

Production

  • Produce 2D assets and basic animation.
  • Icons, screenshots, and store assets.
  • Keep quality and style consistent across games.

UA Creative Support

  • Partner with the UA workshop on ad-ready art, video, and playables.
  • Iterate creatives on IPM / CTR signals.

Pipeline & Direction

  • Standardize the art pipeline; use AI tools to move faster.
  • Set direction and mentor artists who join later.
Craft
Art QualityStyle Consistency
Speed
Asset DeliveryIteration Time
Impact
Store CTRCreative IPM

Must Have

  • 4+ years of 2D game art for mobile.
  • Strong stylized / casual portfolio.
  • Fluent in Photoshop, Illustrator, or equivalent.
  • Basic animation (Spine or equivalent).

Nice To Have

  • AI art workflows.
  • UA creative experience.
  • Implementing assets in Unity.
  • Range across multiple styles.

Ideal Candidate

“ How do I make this character make people smile? ”

Someone who draws beautifully and fast — and knows why an image stops a scrolling thumb.

Apply for this role
🛠️

Game Developer — Unity, Senior / Mid 1 opening

Turn prototypes into polished games — build fast, ship stable, and make every tap feel good.

Details

Gameplay Development

  • Implement core loops and mechanics from design.
  • Craft game feel: physics, effects, haptics, juice.
  • Tune controls until every touch feels right.

Rapid Prototyping

  • Build playable prototypes in days.
  • Build reusable modules and templates for the game factory.

SDK & LiveOps

  • Integrate ads (MAX / LevelPlay) and analytics (AppsFlyer, GameAnalytics).
  • Remote config and A/B testing infrastructure.

Performance & Stability

  • Keep crash-free rate, load time, and memory in budget.
  • Test across devices; care for the build pipeline.
Speed
Prototype VelocityBuild Cadence
Quality
Crash-free RateLoad Time
Product
Game FeelLive-ops Readiness

Must Have

  • Mid: 2+ years · Senior: 4+ years of Unity / C#.
  • Has shipped at least one mobile game.
  • Experience integrating ad SDKs and analytics.
  • Solid mobile performance optimization.

Nice To Have

  • Hyper-casual / hybrid-casual.
  • A passion for game feel and juice.
  • Tooling / editor scripting.
  • CI/CD.

Ideal Candidate

“ Does this tap feel good yet? ”

Someone who ships fast without compromising on how the game feels.

Apply for this role
🎮

Game Director 1 opening

Own the creative direction and product quality — making sure every Mood Boost game is fun, engaging, and built to win in the market.

Details

Product Vision

  • Build the product vision.
  • Define the gameplay direction.
  • Define the target player experience.
  • Keep products aligned with our philosophy.

Creative Leadership

  • Lead the Design, Art, and Product teams.
  • Evaluate new game ideas.
  • Decide on features and experience.
  • Ensure creative quality across projects.

Portfolio Management

  • Take part in Greenlight / Kill decisions.
  • Manage the portfolio of games in development.
  • Set resource investment priorities.

Player Experience

  • Track Fun Score, Retention, feedback, and reviews.
  • Improve based on player data.
Product
Hit RateD1 / D7 / D30Session LengthRetention
Portfolio
Greenlit RateWinning Games
Player
Fun ScoreRatingNPS

Must Have

  • 5+ years in Game Design or Product.
  • Has shipped a released game.
  • Understands mobile free-to-play.
  • Strong product decision-making.

Nice To Have

  • Has led a team.
  • Shipped a game with 1M+ downloads.
  • Understands UA and monetization.

Ideal Candidate

“ What will make players happier? ”

Someone who can answer this question — and turn that answer into a real product.

Apply for this role

Don't see the right role? Say hi anyway — we always love meeting people who care about creating joy.

Say hi