FREEDOM
Freedom
- Full say in the work you lead; flexible hours, focused on outcomes.
Mood Boost is where you're free to create games your way, earn a share of the profit from the games you build, and every resource — budget, AI, teams — is ready when you need it. This wave we're opening 26 positions across our 3 workshops: UA · Game Factory · Retention.
Freedom
Ownership
Everything ready
Own the CPI axis for a portfolio of games — build and lead a UA machine that turns creative testing into profitable, repeatable growth.
Responsibilities
Campaign Strategy & Scaling
Creative Engine
Team Leadership
Data & Economics
Success Metrics
Requirements
Must Have
Nice To Have
Ideal Candidate
“ Which creative wins this week — and why? ”
Someone who runs UA as a system: test fast, read the numbers honestly, scale what's winning.
Run campaigns and creative tests every single day — hunting winning hooks and keeping every dollar of spend accountable.
Responsibilities
Campaign Operations
Creative Testing
Analysis & Reporting
Store & ASO Support
Success Metrics
Requirements
Must Have
Nice To Have
Ideal Candidate
“ What is this number telling me? ”
Someone curious about data — happy to run 20 tests to find the one that wins.
Find the fun — design core loops with a satisfying moment, and turn prototypes into games players come back to.
Responsibilities
Core Design
Prototype & Iterate
Data-informed Design
Cross-team Collaboration
Success Metrics
Requirements
Must Have
Nice To Have
Ideal Candidate
“ Where is this game's satisfying moment? ”
Someone who designs with both an instinct for fun and data about player behavior.
Feed the factory with winning ideas — scan the market, spot rising mechanics early, and turn signals into validated game concepts.
Responsibilities
Market Intelligence
Opportunity Mining
Concept Pipeline
Validation
Success Metrics
Requirements
Must Have
Nice To Have
Ideal Candidate
“ What is the market playing — and what will it play next? ”
Someone who sees the pattern before others do — and proves it with numbers.
Give Mood Boost its look — lovable characters and worlds that read instantly in-game and hook players in the first 3 seconds of an ad.
Responsibilities
Visual Development
Production
UA Creative Support
Pipeline & Direction
Success Metrics
Requirements
Must Have
Nice To Have
Ideal Candidate
“ How do I make this character make people smile? ”
Someone who draws beautifully and fast — and knows why an image stops a scrolling thumb.
Turn prototypes into polished games — build fast, ship stable, and make every tap feel good.
Responsibilities
Gameplay Development
Rapid Prototyping
SDK & LiveOps
Performance & Stability
Success Metrics
Requirements
Must Have
Nice To Have
Ideal Candidate
“ Does this tap feel good yet? ”
Someone who ships fast without compromising on how the game feels.
Own the creative direction and product quality — making sure every Mood Boost game is fun, engaging, and built to win in the market.
Responsibilities
Product Vision
Creative Leadership
Portfolio Management
Player Experience
Success Metrics
Requirements
Must Have
Nice To Have
Ideal Candidate
“ What will make players happier? ”
Someone who can answer this question — and turn that answer into a real product.
Don't see the right role? Say hi anyway — we always love meeting people who care about creating joy.